Pinnacle Elite – The Principle Office (in rough)! I always find it easiest to start at the centre of a picture and work my way out. But there are a few other locations that I’m going to add in next.
Speaking of locations to feature – here is my list:
Jet Ball grounds
the ports and control tower
the Silicon Tor
Al’s Wait and Eat
Pearson’s Data Dump
the Principle Office
Lost Angles and the Guilded Gate Bridge
Bob’s V262 Turbo
a code master portal
Electro-Cinematek from ‘High Code’
VidWindows for: the Mainframe Strolling Players, Bucket-O-Nothing, Paint, Incoming Upgrade, Bride of Frankenome, “You Could Be Zipping”
Let me know if there’s something else I should add!
I suppose I should also say that this is going to be a diagram more than an actual map (perhaps I’ll also try to make an actual map), and that I’m planning to use a good measure of artistic license to highlight and feature some of the different locations.
Final thought: I know last time I said that measuring twice and drawing once was key, but I decided to backtrack a little since last time. The image of Mainframe that I had first been using showed Wall Street in the foreground. But after considering the locations I wanted to feature in this map, I decided it would be best to rotate Mainframe so Kits Sector is facing us. That way I can draw all the skyscrapers in the background where they obstruct nothing.
2 replies on “Making a Map of Mainframe (Part 2)”
Looking forward to seeing this evolve.
Thanks! I’ll probably tackle Kits or Floating Point next… Although the Tor is calling to me as well.