ReBoot: Every Reference – the Tearing

Welcome to ReBoot: Every Reference. Help us commemorate the 25th Anniversary of ReBoot by tuning in again next week!

My goal is to do an episode every week in 2019, (that’s 47 videos for each episode of ReBoot in 52 weeks).

The task is somewhat daunting so your support goes a long way!  If you would like to become a Patron, you will have access to videos a week early.  If you see any references we missed within that week (i.e. before the video becomes public on YouTube), let us know and we’ll put it in! Check out my Patreon for more details.

Stay Frosty!

maps Reboot


Floating Point Park rough
Floating Point Park less rough

Floating Point Park was difficult because there’s not a lot of images of it online.  So I watched the intro to season 2 (right when Bob says “Mainframe” in slow motion back and forth about a hundred times, as I slowly traced out the general layout of the park.  I also used this image for reference:

Floating Point Park – bird’s eye view (from the ReBoot Wikia)

This park is an absolute work of art with all its shapes and colours.  It is amazing and I feel a little bit of artist Brendan McCarthy in it (although I’m not sure how much of a hand he played in its design).

So over the course of two nights, I got a pretty good feel of the park.  I’m going to leave it as is (the 2nd image above) for now and work on the other sectors.  I may have to erase or relocate certain elements if they clash with other locations in the future.

This past week I also become reacquainted with ReBoot Revival and will definitely be using some of their high-resolution images to complete detailing on future updates.  Thanks, Glitch Bob!

images (12)-197680455..jpg

In watching the season 2 intro, I also rewatched the season 2 episode “High Code” and found some cool new locations and vid-windows I could try to add.  I also finally figured out where Dot’s Diner is on the Mainframe map!  Too cool!  Now if I can only find Bob’s apartment…

Floating Point Park less rough


maps Reboot

Making a Map of Mainframe (Part 3)

Lost Angles – formerly the twin city of Mainframe, which was destroyed when one Welman Matrix tried to open a portal to the Net. All that remained of the city after the explosion was the small island connected by a warped suspension bridge called the Guilded Gate Bridge.

Lost Angles will be one of the more simple locations to draw on this map, simply because it’s separated from the rest of the city and doesn’t affect the placing of other buildings and locations around it. I really wanted to include some of the artwork that Hexadecimal made on the buildings from the episode “Painted Windows,” but the area is just too small to include that kind of detail. In fact, I’ve already enlarged the island in relation to Mainframe quite a bit. If I hadn’t, you would have barely been able to see landmarks even as big as Hex’s Tower. The city of Mainframe is just enormous compared to Lost Angles when shown in the ReBoot media.

Thanks to everyone on Twitter and Reddit for recommending places to include on this map. I’m going to try to squeeze them all in! I’m also looking for vidwindow content to put up around the city, so let me know if you have any ideas!

To be continued…

maps Uncategorized

Making a Map of Mainframe (Part 1)

Cartography is a beautiful combination of science, art, and technique.  It’s also a discipline perfectly suited for a website that focuses on art and science (as this one does).

Over the next few months, we will be going through a step-by-step mapmaking tutorial.  This project’s focus will be the fictional world of Mainframe from the animated television series ReBoot.

A lot of mapmaking these days is done on the computer (Mainframe is certainly no exception!), but we’re going to do everything by hand.  Be warned – this undertaking is not for the weak of heart!  Mainframe was built using precision-perfect computers.  All we’ll have is a pencil, a ruler and a good eye.  But you’re more than welcome to just follow along out of sheer morbid curiousity.  You sadist, you. ;)

Step One: What are you gonna draw? and on what?


How much detail you want to put into your map is really up to you.  But the city of Mainframe is a very well-built and detailed piece of architecture.  So I want to add as much detail as possible.

So my canvas is 41 x 31.5 cm.  It’s also high(ish) quality paper that is acid-free.  You’re going to be doing a lot of erasing, so if the paper will wear out quickly if it’s too cheap.

All right.  You’ve got the paper.  Grab a pencil and a ruler.  It’s time to start measuring!  Here are the dimensions I chose.

ReBoot map 1
Sept. 17, 2018

The official image of Mainframe above shows the city at a slight angle, but for the sake of my own sanity, I’ve put the city so it’s sitting square.

Today’s motto: measure twice, draw once.  The key point in measuring and sketching everything out is that we need to have a good idea of where everything is going to be in relation to everything else.  The Principle Office, of course, is in the centre, and then the concentric rings that can be seen from above the city will be good measure for this.

The city also has high walls surrounding it.  I’ve put the wall on the bottom a little lower so I can add more detail to the buildings inside.  The Principle Office should sit higher than these walls, and in fact, I think I might raise it a little more.  And although its current size makes the rest of the city seem vast in comparison I might make it a little bigger next time.

To be continued…